today, 6:40pm
coQajAempCQ
today, 6:22pm
Looks like it, this thing is selling like cookies...
today, 3:36pm
Job done :-)
As I just checked, the game shows that Helium-3 should be present there and it probably can be "mined" only with the atmospheric/vapor He-3 extractors and not the regular ones (there is a few of other planets of this kind). If you are still looking for the sources of Solvent, on some other planets the flora/fauna can be domesticated for it, too.
"Pay me back? Mr Montresor, that is a ludicrous notion." said Lambast walking towards the ring transportation stop.

"To think you owe me anything at all is nonsense. Besides, if you did pay me back, I wouldn't notice. In fact, you could be the only person that hasn't asked me for an investment now I think about it"

As they walked, Lamb pondered who from the old team had given her somewhere to funnel credits away from taxable accounts.

"Yes, Vega had a good idea that was worth dropping a bit. Even Echo and Raven came up with something, though I gave them the credits for old times sake"

Turning to give Maul a little smile "Looks like it's just you and Kai really, though Kai pretty much sends me all her bills as far as I can tell. That means your in the black with me. I do recommend getting a new FSD with the boost feature. They are rather fun, and I think you'd enjoy it, so I wouldn't mind footing the bill for that if they have them here"

Sitting at the stop, Lambast patted her knees, looking at the greenery encapsulated by the ring. Watching the stars spin by reminded her of the fight that must be taking place by now, between Mr Hooder and Red Jade.

"Oh yes Mr Montresor, there is something you can do for me if you still do your computer things"

Taking her holo-computer out, Lamb concentrated to bring up the ship files that were being used in Mr Hooders little spat. Talking slowly, because talking and using the neuralwear link was still hard, Lambast explained what she wanted doing.

"I'm currently involved with this pirate chap for one reason and another. Right now, he's in a scrap with another pirate, well imperial privateer, and I've lent him some of my pilots and ships"

The holo-computer was having trouble displaying what Lambast wanted because she wasn't concentrating on the files only.

"Now, we washed the ships transponders before I sent them in, but I have since learned that Imperial Intellagance could be involved. I don't think our rush job is going to cut it should they poke their Roman noses in. Do you think you can help?"
today, 10:32am
In the case of the Anaconda you can be sure that 400 t is a typo, it's the weight of an Imperial Clipper...

Physics applies when it comes to flight envelops (they have to use something as a basis), you can see this when you engineer your thrusters, at a certain point, the drift becomes more and this is due to the level of inertia included in the computing of the flight envelop. It works with mass and acceleration.

I noticed this with my Corvette, even more since I decided to give her a weight diet, took the Fuel scoop off, mounted a 3C FUEL TANK and a 3D FRAME SHIFT DRIVE.

The weight saving seems to work a lot more on heavier ships or at least performance gains seems to be higher than for example on my Krait MK II, same thing happens when I optimized both the Python and the Krait MK II.

I have to say that Space-based game developers have it comparatively easy compared to DCS module developers due to the amount of work involved.

Aircrafts are submitted to aerodynamic constraints and to get a flight envelop anywhere near to realistic involves fluid simulation with a water-tight models (water tight means that the CAD design have to be made to industrial standard instead of game standard, that's hundredth of mm instead of tenth).

Some module developers teams are more successful than others, for example, the Mirage 2000C module is so accurate it is used by the French Air Force at Squadron Level. https://moovely.fr/larmee-de-lair-francaise-sequipe-de-dsc-world-mirage-2000/

For having worked in the 3D Industry and done some limited fluid simulation myself using CATIA and FLUENT (simple F-100 Super Sabre wing simulation), I can tell you that a whole Mach 2 Aircraft demands a LOT of work.
I thank you for your efforts here to easy our life
I confess I was confused since I was searching for a domestic source - as part of a production chain, then I realized it was impossible.
I am deep to the neck on this great game, with 3500h + under the hood, so if I can help you with anything, just beep me here.

( in a side note, Katydid has no real source of He3, even if it is "officially" presented on the search tab, on the Katydid 1-A - I spent over 2h there, searching, with 50+ jumps on all biome - HE3 simply do not show-up ; maybe bc also the "craters" biome, the "home" of He3, is not present on this moon... maybe a side note on the description ?... my "solution" to power-up the indicite extractors was to simply build an extra inter-sys cargo link importing fuel from another system, store that fuel ( He3) then use that to power-up another cargo-link to "export" the indicite to the factory planet. )
You could ask the same question of how an Anaconda with a - supposedly - lighter hull and identical thrusters still has the same speed as a Corvette in a straight line. Whatever logic those things operate on, I’m not sure how much mass has to do with it. Not too much when it comes to the top limit, anyway…
today, 9:21am
Agreed. This is completely arbitrary, in all logic, if they have wanted to make the MK II more maneuverable than the previous Python, they would have made it lighter not 100 t heavier and equipped it with Class 7 Thrusters, with the same MASS-LOCK FACTOR???...

I can't wait to see what the next Combat ship will be like.
today, 7:50am
Anyone knows how developers managed to get a ship 130‬ t stock heavier than a Krait MK II end up with a pitch rate 8°/sec higher with the same Class 6 Thruster and engineering???

I'm thinking of the Python MK II, because if they start to depart from standard like Class/Thrust we're gonna end up with totally fantasist results with equivalent fits...

Just posted a thread in Elite Forums...
today, 7:42am
Its manoeuvring thrusters are more effective blah blah blah including the fact that, on any ship, you can get almost the same thrust out of those little holes as you're getting from a beast of an engine (or even several engines) with its exhaust pointed backwards in the classic way... We're living in a world where we can land on 63G planets anyway, no surprise. :p
today, 7:37am
You missed a scoop, Python MK II flown by gankers killed a hauler and we got an update about aviation language where evading a threat involves dogfighting.

Anyway I find sad that it had to be a bunch of emotionally challenged cyber-bullies to report the first kills of the new combat ship, then I wonder where the laws of physics went for a ship 130‬ t stock heavier than a Krait MK II can end up with a pitch rate 8°/sec higher with the same Class 6 Thruster and engineering.

Smells like commercial BSting to me. Just saying...
Not sure what I missed overnight, but I can’t say I managed to keep track very well reading up…
today, 6:30am
Dirty Dicks Dry Dock commercial has never been so close to the truth. :p
Yeah, no. I'm done with you. Sound and fury signifying nothing. Have a nice life.
today, 6:19am
I don't know how they managed their stats with the Python but here we go...

P:ython MK II



Highly optimized Krait MK II.



The Krait will never hold a candle to the Python in the pitch axis, but it can be better in roll and yaw, Python is also faster in dry and boost thrust.

The gains in performance from a 7A to a 6A Power Plant are marginal and it looses quiet a bit in terms of Power Capacity. Be aware.
today, 5:48am
today, 5:02am
AC-130: "Come get some you lil piece of shit!"
I'm not sure you comprehend my meaning at all. I am not suggesting a large ship dogfights 4 Kraits or FdLs.

A hauling cutter doesn't need to be manoeuvrable or dogfight 4-5 Kraits or FdLs, any more than a C-17 is meant to dogfight an Su-27. That would not be wise, in either event. A hauling cutter needs to have Class 6 prismatic shields, 6-7 shield boosters, decent armour. and a pilot that knows how to fly defensively. It only needs to survive 60-90 seconds (depending on whether one gets Grommed or not) to wake out and be beyond danger. With good pip management and half-decent flying, you are going to live to see tomorrow every time.

If that's reality denial, there are plenty of haulers that pull it off every week. But by all means, throw around more insults and pretend something else is being argued. I think we're done here.
today, 4:27am
Right, the type of Cutter build that escape the laws of physics perhaps?

The Cutter weights stock 1100 t, not even the strongest Thruster is going to make it as maneuverable as an optimized corvette for this simple reason, Physics applies on this game and weight or/and acceleration are part of it. Revise your classics.

Then I'm not offended the slightest by reality denial, I stated TWO FACTS that are to the advantage of the Krait MK II:

1) Power distribution which is a limiting factor. 2) The absense of fighter hangar on all top 3 Combat ships.

My pilot is Elite, she rarely miss and with 3 X Gauss Cannons which are not only very effective vs shields (reason why I chose the XG9) but also posses a good armour piercing capability. I check the damage to target shield every time I see her hit (pink puff of smoke), so I know how fast she can deplete shield.


I don't know the fit the Krait MK II those guys claims to make small wood of have, all I can see is denial of FACT and those FACTS I have been stating from day one in this topic, I believe (anyone can correct me) that I was the first to post about the Python MK II and it didn't take me long to figure her limitations.

In fact I was on the watch for the availability of the Python II and might have been one of the first to be able to test her.

Now, what I KNOW for a fact is that with strictly similar weapon fits (minus one Class 3 for the Krait MK II), the Python MK II Power Distributor LIMITS the use of all weapons AND Boost simultaneously, a Class 3 Beam Laser will cut off pretty fast leaving the Python with the exact same weapon fit than the Krait.

The reason why I use this fit is pretty clear for those aware; the use of Corosive Shells increase all damage taken, at the cost of a 20% reduction in ammo capacity (for ONE Cannon and this includes Beam Lasers). While the effect is active,incoming damage from all sources is increased by 25% (all source MIGHT include the XG9 Lance fighter), and all attacks receive a +20 bonus to their armour piercing value.

Now if those factors are irrelevant to you, you can keep writing whatever and pretend that they don't exist, but first I don't need 4 X 3C Multi-cannon, I rather have a 3C Beam Laser Long range/Thermal Vent which will see its destructive power increased by 35% when I use my Cannons.

So let's bring back the debate to reality which is the 6/7 Class Power Plant and Distributors of each ships, again, at this level, the Krait MK II has the advantage at the cost of 60t for A class modules.
today, 4:27am
Why Pee Mk2 looks like an extensively used piece of soap? :p
today, 3:56am
For those interested:

All 3 top Combat ships; (Python Mk II, Fer-de-Lance, Mamba) partly owes their performances to the fact that they are equiped with Class 6 Power Plants and Power Distributors, for Class A, it's a difference of 60 t compared to 7A equiping the Krait MK II.

My next test/experiment will be with a 6S Class Power Plant for the Krait MK II, right now she is sligly out masneuvered by the Python MK II but she still has her Class 7 Power plant.

I don't expect the difference it will make will allow her to be fully on par with the Ptyhon MK II especially in pitch but it will allow her to come a lot closer.

The question remaining are about overheating and Power Capacity, right now she has plenty of Power on tap but we will see once the 6A Power plant is fully engineered.
I don't know why you're taking offence to it, exactly.

I'm just offering the observation that most of the opposition we've encountered lately have been Python Mk IIs, and they have claimed some kills I would have expected our pilots to be able to evade, had they been Kraits or FdLs.

The Cutter remark was specifically referring to an a Python wing with Pacis and torps, not MCs. 1v1 you're going to escape anything in a properly-built Cutter; dying is entirely optional. Against a wing, it can be a different story (depending on composition). But I typically manage to get away from four-FdL wings without issue.
today, 1:50am
I'm curious to see those Krait MK II fits...

That's ONLY providing you can use all your weapons at once without your 6A Power Distributor coming short on you.

You haven't been experimenting, I have, no speculation there and the informations I gave are perfectly relevant for this reason, for info I have spent my time gathering Materials and engineering first the Python MK II, then optimizing the Krait MK II.

I don't hold religion on what PvP flyers are saying especially if its untested speculation, between 6 and 7 A there is no need for photo finish, what matters to me is what I know and have seen with my own eyes.

It's all very well to have 4 X 3C Multi-cannon but it comes to a point where it's not even relevant if you can't get the target's shields down fast enough, and at this level the Krait MK II is better, as not only you don't see your main lasers cutting down but you also can keep boosting at the same time.

That's the difference between what a 6A and a 7A Power Distributor allows you to do, there's no way around this fact even for those who keep thinking they can beat the laws of physics.

It came to a point where I experimented with an engineered 7D Power Distributor because not only I gain weight but also it is enought to provide your lasers with enough power to take your target shields before using your cannons.

In a JOUST engagement I'd love to see one of those Python II lase their target for as long as a Krait MK II can with a proper fit, what good is a 3C Beam Laser if you can't use it without running out of power?

I have tested the Python MK II with all sort of Class 6, the Krait MK II with Class 6 and 7, everywhere there is an advantage to be otained I tested the combination, Weapon Focused, Engine Focused and at this level the KRAIT MK II come on top, no question about it, I doubt the same team designed the Python MK II.



So I'm cerain that those flying this ship will come to face this limitation sooner than later, it is far better not to have it, a Class 7 Power distributor offers you not only the flexibility of the weaponry (thus tactic) you can use (in my case Beam Lasers) but also doesn't force you to chose beteen Weapons and Boost.

Now, that a Combat ship weighting 130 t more than a Krait MK II can come with a 6 A Power Distributor baffles me, from my PoV it is short shigted and leaves the player with less choice and flexibility when it comes to maneuverability and Combat Persistence.
“My Imperial Courier is on its way here as we speak.”

A visit to Inter Astra when he had first arrived had sorted that out. Losing “The Ghoul” was a hit to his small fleet but tracking it down would have to wait, that’s assuming it’s still intact out there somewhere.

“I plan on meeting with someone else to try to right a couple more wrongs. This girl I worked with once, Willow. She got hurt and I feel some responsibility for that. I haven’t seen her since I dropped her off at that medical facility. Probably gonna send her a message, if I don’t get a response, well, I’ll find her.”

Maul checked his data slate for notifications indicating his ship had arrived but there wasn’t any.

“After that, I’m going to find Julie Carte, one half of some wealthy corpo power couple from the independent systems, she owes me some credits for a job and an explanation.”

“But before all that, is there anything I can do to help you? You’ve done so much for me, it’d be near impossible to pay you back for all of it, but I’ll sure as hell try.”